Торрент трекер skachat-game.3dn.ru - место где можно скачать игру Production Line [1.55] (2017) через торрент без регистрации и рейтинга с большой скоростью и без СМС. У нас Вы можете бесплатно скачать торрент Production Line [1.55] (2017) без ограничений по скорости. Сайт создан для ценителей наиболее популярных игр на сегодняшний день. Все игры размещены на бесплатных трекерах и находится в свободном доступе. Мы постоянно обновляем и дополняем содержимое сайта новыми играми, стремимся сделать его лучше и интереснее. Все новинки игр - все лучшее и свежее в одном месте.
Production Line [1.55] (2017)
31.08.2018, 01:14
Год выпуска: 2017 Жанр: Симулятор, Стратегия, Менеджмент Разработчик: Positech Games Издатель: Positech Games Платформа: Windows Версия: 1.55 Тип издания: Лицензия Релиз: GOG Язык интерфейса: чешский, немецкий, английский, испанский, французский, итальянский, нидерландский, польский, португальский Язык озвучки: английский Таблэтка: Не требуется
Production Line - новый стратегический симулятор менеджера, в котором под вашим управлением окажется целый автомобильный завод, благодаря которому вы сможете прекрасно проверить все свои организаторские и предпринимательские способности. Сможете ли вы удержать под управлением автомобильный завод, справится со всеми экономическими проблемами и профессионально подгадить конкурентам?
Системные требования: Windows: 7 / 8 / 10 Процессор: Intel i5 1,6 ГГц Оперативная память: 4 ГБ ОЗУ Видеокарта: Intel HD3000 DirectX: версия 9.0c Место на диске: 500 МБ Мышь, клавиатура
Changelog for Patch 1.54 (added 09 July 2018):
1) [Bug] Fixed bug where AI research could sometimes skip a rung in the research tree and not research the parent tech. 2) [GUI] Fixed flickering of tooltips on the slot details screen. 3) [Bug] Sound effects volume slider now works again! 4) [Content] New mission map: Detroit (216% bigger than previous largest map). 5) [GUI] Changed the 'New!' text so it no longer flashes but is drawn vertically on the slot selector instead, so it is less irritating. 6) [Bug] Fixed bug where sometimes the backs of company logo signs were flipped. 7) [GUI] Research link button on the design studio details window now links directly to the car designs tab in research screen. 8) [GUI] Reorganised the research tree slightly with some more pre-requisites required for certain techs. 9) [Balance] Increased the research output of the research center, increased price of both research facilities, and increased research cost of some late game items. 10) [GUI] Added new floating notice that informs the player when resources are refunded from a stockpile if seemingly not needed any more. 11) [GUI] Hovering over a building zone 'unlock' icon now shows as a highlight the area that is contained within that zone. 12) [Bug] Fixed bug where in some circumstances cars would not sell. 13) [Bug] Fixed bug where custom map delete button was not working. 14) [GUI] Added icon to tech tree entries to indicate when they are already in the research queue. 15) [Feature] New discount scheme feature added to the showroom. 16) [Bug] Fixed bug where the 'defects' vehicle sign could be stuck at the export slot after exported car was sold. 17) [Bug] Fixed crash bug involving using commas in car design names. Commas can now longer be entered in the naming window for car designs. 18) [Optimisation] Reduced size of save game files. 19) [GUI] Slot picker mouseover now shows the number of each item that is created for manufacturing slots. 20) [Languages] Added community-provided Slovenian language translation.
Changelog for Update 1.55 (added 18 July 2018):
1) [Bug] The early-game QA slot now also detects defects during the visual inspection. 2) [Feature] Added new scenario style: Freeplay with all tech pre-researched. 3) [GUI] Added menu buttons to toggle slot/vehicle notices and conveyors on and off. 4) [Bug] Fixed crash on showroom screen with really large number of cars in showroom at high speed. 5) [Balance] Raised the construction cost of the design studio from $122,000 to $205,000. 6) [GUI] Added tooltips to readouts at top of efficiency screen. 7) [GUI] The tooltips for each vehicle in the showroom now show the hours in the showroom, plus viewcount is now total views, not just those leaving feedback. 8) [Design] The pricing model has now changed. The player sets the fixed price of a vehicle, and it never changes without them. Profit estimates per vehicle are now shown. 9) [Balance] Increased the price of imported climate control unit from $530 to $780 10) [Balance] Increased the price of camera component from $55 to $110. 11) [Balance] Increased price of imported airbag from $110 to $225 12) [Balance] Increased price of sodium azide from $220 to $440 13) [Balance] Increased price of alarm from $123 to to $199 14) [Balance] Increased price of chip from $68 to $99 15) [Balance] Increased price of leather from, $200 to $269 16) [Balance] Increased price of lightbulb from $8 to $21 17) [Balance] Increased price of satnav from $116 to $199 18) [Balance] Increased price of speaker from $62 to $105 19) [Balance] Increased market value of xenon lighting from $375 to $499 20) [Balance] Increased market value of led lighting from $429 to $559 21) [Balance] Increased market value of stop-start engine from $494 to $675 22) [Balance] Increased price of imported spoiler from $96 to $175 23) [Balance] Increased price of imported sensor from $50 to $70 24) [Balance] Increased price of imported servo from $41 to $55 25) [Balance] Increased time to manufacture servo from 2100 to 3900 26) [Balance] Increased time to manufacture sensor from 4500 to 6200 27) [Balance] Increased construction cost of sensor manufacture from $21,000 to $39,900 28) [Balance] Increased construction cost of servo manufacture from $28,000 to $46,500 29) [Bug] Fixed bug where selecting buy on a placed facility blueprint incurred no cost. 30) [Bug] Fixed potential crash bug with multiple car export slots at high speed.
Hope you like the changes. The pricing model tries to approximate sensible prices from older save games, so its very likely that when you first load in an old save game, you will need to do some price fiddling to start with.
This is the last update before I go away on a much needed holiday for 2 weeks soon, so there will be a slight pause in updates, but there will be a ton of cool stuff to do when I get back, especially as I should have some extra artwork content by then