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Battle Chef Brigade Deluxe [14660] (2016)
10.09.2018, 21:32
Дата выхода: 20 ноября 2017 г. Жанр: Экшн, Приключение, Фэнтези Разработчик: Trinket Studios Издатель: Adult Swim Платформа: Windows Версия: 14660 Тип издания: Лицензия Релиз: GOG Язык интерфейса: китайский, немецкий, английский, испанский, французский, итальянский, японский, русский Язык озвучки: английский Таблэтка: Не требуется
Battle Chef Brigade - сюжет игры разворачивается в фэнтезийном королевстве под названием Виктусия, в котором члены элитной Бригады боевых шеф-поваров полуили общенародное призвание благодаря тому, что не только мастерски способны убить любое чудовище, но и также превратить его останки в очень вкусное блюдо. Вам предстоит побороться за то, чтобы стать одним из членов этой Бригады, но сделать будет это крайне не просто, ведь место очень элитное.
Системные требования: Минимальные системные требования - Windows: 7 / 8 / 10 Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz Memory: 4 GB RAM Graphics: GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 gig) DirectX: Version 9.0c Storage: 2026 MB available space Sound Card: DirectX Compatible Sound Card with latest drivers
Отрисованные вручную персонажи и монстры. Два играбельных шеф-повара, оживленные с помощью уникальных поз и озвучки, — главные герои очаровательной игровой кампании, детально раскрывающей личные качества, боевой стиль и кулинарное искусство каждого из них. Мастерское сочетание элементов экшн-игр старой школы и перестановочных головоломок, слегка приправленное RPG-развитием персонажа. Смертельно опасные монстры, превращающиеся во вкуснейшие блюда: укротите их на арене и отправляйтесь на кухню готовить очередной шедевр! Таблицы лидеров ежедневных кулинарных поединков, в которых Боевые шеф-повара демонстрируют свои гастрономические творения. Режимы «Головоломки на скорость» и «Бить посуду», чтобы сделать состязания по таблице лидеров еще более увлекательными! Да здравствует Бригада!
Changelog for The Deluxe Update (added 28 August 2018):
The Deluxe Update is Live!
New Content - Local Multiplayer! * Added Local Split-screen Multiplayer! * Play with a friend, loved one, or eternal rival to prove who the best chef in the house really is. * Choose your character and loadout with every item in the game available for you to create the perfect multiplayer build. * Customize every aspect of the match including number of judges, time, key ingredient, map, mutations, and chef vs. chef damage multiplier. * Custom multiplayer maps let players enter the Arena from their own side of the Kitchen Colosseum. * Knock out your opponent in the Arena to steal their ingredients. * Players who lose all their health in the Arena will respawn back in the kitchen. * The Player with the highest total score from the judges wins the match!
New Character - Ziggy! * Ziggy’s mysterious past (or was it future?) remains shrouded in mystery. He’s got more than a few tricks up his sleeve. Like most necromancers, he’s a bit lazy, often relying on summoned friends to take care of the dirty business. * Ziggy, the Undead Chef, added as a playable chef in all non-story modes!
Ziggy’s Moves: * Standing: A fast standing kick combo. * Down: Breakdancing crouch kick combo because Ziggy’s got style. * While Running Attack: A quick slash attack that leads into his standing combo. * Up: A Spinning uppercut that moves at a slight diagonal. * Down Air: The Ziggy Divekick. Patented year unknown. * Slide: Slide continuously down hills or across ground. Makes Ziggy briefly invincible. * Magic Skill 1: Magic Bomb throw with randomized rare projectiles. * Magic Skill 2: Summon Shooty - A demon that shoots homing energy orbs. * Magic Skill 3: Summon Skelly - A slow sous skeleton that does massive damage. * Magic Skill 4: Summon Stabby - A goofy imp that’ll poke monsters and teleport the ingredients to Ziggy’s Pantry. * Ziggy’s Combat Upgrades, New Items, and More! * Super Slide: Keep sliding up hills and slow enemies in the way. * Big Hitter: Skelly damage and range increase. * Devouring Abyss: Shooty's energy orb pulls monsters into it before exploding. * Exploding Imps: Stabby explodes when the summoning magic wears off. * Flamboyant Grill: Continuously adds combo fuses to a dish's bottom row. * Quick Clean Pot: Match 2 but only for Poison and Bone. * Carnivore Master Expertise: Bonus for serving a dish containing no plant ingredients, other than the Theme Ingredient. * Bony Tongs: Prevents Poison from popping when stirred. * A Dollop of Ambrosia: 1 Large Promote sauce. * Added Break the Dishes levels for Ziggy.
New Content - Survival Mode * Added Survival Mode! * Start with nothing but your chosen character, Dull Pan, and Cutting Board. * When you run out of health or time, the run ends. * Monsters start to mutate as the rounds progress. * Breakable health pack chests can be found to regenerate much-needed health.. * Each round ends when you satisfy the dish score and ingredient requirements for the round. * At the end of a round you can choose two out of six randomized upgrades to carry with you for the rest of your run. * Compare your score to that of the world or your friends on the Survival Mode leaderboards.
New Content - Free Play Mode! * Added Free Play Mode! * Battle against any of the NPC chefs in a duel whenever you want. * Fully customizable match rules and loadouts similar to multiplayer options. * Hone your chef skills without the pressure of Dailies or live-human opponents.
New Content - Gallery * Added the Gallery! * Illustrations are unlocked based on Brigade Rank. * See concept art, character iterations, and a few gorgeous marketing pieces. * When you unlock every item in the gallery some players may feel a great sense of accomplishment. Results will vary per player.
Quality of Life Improvements * Added Color Blind Mode to the options menu. * Players can now fast-forward through duel intro and outro sequences by holding the continue button. * Changed the default background of already-purchased shop items to green instead of red so that it doesn't appear that they are unaffordable. * Sun Hat Tomatoes and Nochi Fruit are easier to knock down. * Removed the restriction on controller triggers being rebound. * Fragile gem state is now much clearer. * Added support for Simplified Chinese.
Daily Cook-Off Improvements * Now shows the character used in for a Daily Cook-Off entry next to the score on the leaderboard. * Now shows judges for Daily Cook-Offin pre-gameplay UI. * Now always draws an Expertise for the Daily Cook-Off and number of items randomly given in Daily Cook-Offs now increased to 6. * Butcher Expertise no longer appears if the required ingredient is a plant (i.e. only drops one type of ingredient). * Dull Pan is no longer included in the Daily Cook-Off possibilities, as pulling it meant that you'd only get two containers, which is boring. * The number of ingredients that spawn from Treasure Chests has been made consistent for the day's challenge.
Thrash Balance and Fixes * Thrash's Berserk timer can now overfill the bar when Consuming. * Adjusted Thrash basic slash Interrupts to be a bit earlier. * Reduced Thrash's Homing Flamebreath initial search area. * Increased Thrash's base Fireball duration. * Increased Thrash's attack speed when Berserk. * Thrash's Counter improvements and FX updates. * Thrash Berserk FX upgrades.
Balance and Improvements: * Armarock spin duration has been reduced slightly. * Lupir in the Caverns has a tell before attacking. * Skylands creatures no longer hit each other. * Reduced Rixal duel difficulty slightly. * Bumped up Iceberg Turnip's Water quality. * Purifying Oven now converts poison and bone to their respective match reward (Poison yields a combo fuse and Bone becomes a Rainbow Gem) * Bumped Explorer (aka Region) expertise up to Journeyman value from Apprentice. * Improved Dragon and Big Hydra ingredients so they contain some Supers. * Changed Hydra Lungs' Fragile modifier to be applied to a Super taste gem. * Changed Dragon to always spawn 3 ingredients instead of occasionally 4. * Dragon now does slightly less damage on Hard Mode. * Reduced Mutated Dragon additional damage. * Changed tracking of containers-used stat such that it only counts if you trigger the effect for a container. Now you have to actually trigger a Match 3, or an Oven Promote, or cut out a gem to have that cookware count towards the expertise. * Balanced the total value of ingredients available at round start across Forest, Skyland, and Caverns. * Sped up Wart's Spatula since it would take a while for fully-fragile ingredients. * Feedback for when the dominant taste changes - a ring appears around the Super gems matching the new dominant taste. * Chopping no longer uses two separate controls and no longer ignores some inputs. * Slowed down the speed of the Crystallizer Oven considerably. * Improved logic for culling mid-air entities so that monsters aren't left hanging, literally.
Art and UI * Added Battle Chef Brigade Deluxe intro video on game start. * Polished up the Bull's charge dirt/rock particles. * Updated the recipe poof effect. * Smoothed gem bobbing curves a little. * Updated Belchior puzzle user interface. * Updated input prompt banners and improved positioning per controller type. * Moved the anchor for objectives when Loadout is open down to center of the screen so that it doesn't obscure the category widgets at the top. * Promote gems now also trigger points increased stars so that it's easier to tell something has changed.
Bug Fixes * Fixed a bug where Rixal was invisible in the finale. * Fixed a bug where soft lock could occur if you completed an ingredient hunt successfully on the same frame that the clock ran out. * Fixed a reset prompt not appearing in Thrash Campaign Day 5. * Fixed Armarocks launching into the air randomly meaning the Armarock’s spines could be deflected while still attached to its shell. * Fixed an issue where you could be killed during Weiz’s health-regaining death-preventing kiss and forced to respawn. Chefs are now invincible while Weiz is regenerating them. * Fixed an issue where adding a bone to a container after it had already displayed another, different dish would fail to trigger an update for the complexity widget. As a result the bone would appear as whatever the last dish's value was. * Fixed a bug where the pick-up widget could appear on top of the Duel judgment UI. * Fixed a bug where Mina could dash through some characters' talk hitboxes when they were intended to trigger automatically. * Fixed a bug where saucing a dish with a part from the required entity wouldn't immediately turn the dish’s point widget blue. * Fixed a bug where Non-Steam PC platform scores wouldn't have ranks. * Fixed the red ‘hurt vignette’ around screen edge so that it appears consistently. * Fixed Thrash's Berserk bar sometimes being out of sync with the number of ingredients absorbed. * Fixed a bug where you could start stirring gems if the Cook button was mashed while starting to use a cutting board. * Mina is now invincible during the dialogue after Rixal is caught so she doesn't die from any remaining Yoku whirlwinds. * Fixed Thrash sometimes being unchallengeable on the Practice Day after deleting saves. * Fixed NPC sprite facing direction in a variety of challenges. * Swapped Hazgil and Akebo's order in Day 2B so the our next judge line comes at the right time. * Fixed a bug where Verskit could eat ingredients that should not be collectible. * Fixed an issue where category widgets in the Panel Loadout wouldn't report New state ever (banners were never being updated). * Fixed issues with Big Hydra spawning and hiding. * Fixed exit hotkey shown in shop. * Added at least one Easter Egg :P
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